![]() Co-op play is something that is neglected in most games and it's a treat to see it here, but to not include any kind of competitive multiplay is a strange decision. There's also multiplayer, but it's strange in that it doesn't support any kind of one-on-one battle, yet it allows co-op play. You can handle it." And that's the second mission of the American campaign. "Yes, you five guys are taking this town! You're Americans! You can do it! Never mind the German snipers or the regiment of infantry. You can imagine the soldiers' faces when they hear their orders. ![]() ![]() and you have five guys with which to do it. You need to kill every German in the town. For example, early on in the American campaign, your mission is to capture an entire town that is infested with German snipers and infantry and even a couple of 88's (big, mean guns that the Germans used for a variety of purposes). Most of the difficulty stems from the way in which the missions are designed. This level of interactivity makes for some truly memorable and exciting moments, but the designers decided to make the game so frustratingly difficult that you'll be lucky to get through all of the missions with all of your hair intact. However, everything can also be torn apart, so if you are hiding inside an abandoned farmhouse and a German Tiger tank decides to blast the house to smithereens - you're going along for the ride. You can tell your boys to hide behind anything that could possibly provide cover, go into a house, or go prone and slither across the field on your belly. If your troops stumble across an abandoned jeep, AA gun, or tank they can use it (of fix it). One of the game's best aspects is that everything in the environment can be used in one way or another. There are four campaigns in the game (lasting a total of 30 missions in all) and at different points of the war, you can play as the Americans, British, Russians, or Germans. You control a group of soldiers and work your way through several missions, accomplishing a wide variety of tasks along the way. Soldiers is a squad-level real-time strategy game reminiscent of the Commandos series. The game's AI is designed to present a worthy challenge, leading enemy units to hide and ambush, attack in formation, and retreat when the odds turn against them. While Soldiers can be played using a traditional point-and-click method of issuing commands, the game also allows players to steer their characters directly, as in an action game, for more immediate and precise control. The game's engine even accounts for the actual weights and velocities of ammunition in the game, producing authentic bullet trajectories based on realistic physics. Environments are highly deformable, and nearly any building, bridge, or terrain feature can be altered or destroyed with enough firepower. Soldiers features more than 100 usable vehicles, including warfare-worthy cars and trucks, personnel carriers, and tanks based on real-world counterparts. Players can take control of the Russian, German, or Allied forces, each with its own storyline and campaign. Instead of simply needing to conquer the opposition, game levels often pose specific challenges to the player's squad of soldiers, such as rescuing prisoners, capturing enemies, destroying supply lines, and other guerrilla-style goals. Soldiers: Heroes of World War II is a real-time strategy game with objective-based missions.
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